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Qoole for Quake
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Qoole for Quake (USA).7z
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BAYWIN.QLE
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Text File
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1997-09-04
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3KB
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74 lines
// QOOLE
// Brushes: 3
// Entities: 1
// Objects: 5
{ // Brush 0
( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 16.000015 ) wizwin1_8 0 0 0 1.00 1.00
( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000031 500.0 0.0 ) wizwin1_8 0 0 0 1.00 1.00
( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -159.999969 0.0 ) wizwin1_8 0 0 0 1.00 1.00
( -160.0 0.0 0.0 ) ( -160.000031 500.0 0.0 ) ( -160.0 0.0 500.0 ) wizwin1_8 0 0 0 1.00 1.00
( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) wizwin1_8 0 0 0 1.00 1.00
( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -16.000031 ) ( 0.0 500.0 -16.000008 ) wizwin1_8 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 16.000015 ) wizwin1_8 0 0 0 1.00 1.00
( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000031 500.0 0.0 ) wizwin1_8 0 0 0 1.00 1.00
( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -159.999969 0.0 ) wizwin1_8 0 0 0 1.00 1.00
( -160.0 0.0 0.0 ) ( -160.000031 500.0 0.0 ) ( -160.0 0.0 500.0 ) wizwin1_8 0 0 0 1.00 1.00
( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) wizwin1_8 0 0 0 1.00 1.00
( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -16.000031 ) ( 0.0 500.0 -16.000008 ) wizwin1_8 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 0.0 15.999993 ) ( 0.0 500.0 15.999993 ) ( 500.0 0.0 16.000015 ) wizwin1_8 0 0 0 1.00 1.00
( 160.0 0.0 0.0 ) ( 160.0 0.0 500.0 ) ( 160.000031 500.0 0.0 ) wizwin1_8 0 0 0 1.00 1.00
( 0.0 -160.000015 0.0 ) ( 0.0 -160.000015 500.0 ) ( 500.0 -159.999969 0.0 ) wizwin1_8 0 0 0 1.00 1.00
( -160.0 0.0 0.0 ) ( -160.000031 500.0 0.0 ) ( -160.0 0.0 500.0 ) wizwin1_8 0 0 0 1.00 1.00
( 0.0 160.0 0.0 ) ( 500.0 160.0 0.0 ) ( 0.0 160.0 500.0 ) wizwin1_8 0 0 0 1.00 1.00
( 0.0 0.0 -16.000008 ) ( 500.0 0.0 -16.000031 ) ( 0.0 500.0 -16.000008 ) wizwin1_8 0 0 0 1.00 1.00
} // Brush 2
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1
Entity: 0
} // Object 0
{ // Object 1 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 2, 3, 4
} // Object 1
{ // Object 2 : Plate
Position: (0.0, -36.992584, 0.0)
Orientation (rad): (-0.52451, 0.0, -0.000212)
Scale: (0.1062, 0.043754, 2.0)
Brush: 0
} // Object 2
{ // Object 3 : Plate
Position: (3.0, 0.007416, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.09375, 0.21875, 2.0)
Brush: 1
} // Object 3
{ // Object 4 : Plate
Position: (0.0, 37.007416, 0.0)
Orientation (rad): (0.523127, 0.0, -0.000068)
Scale: (0.106268, 0.043737, 2.0)
Brush: 2
} // Object 4